- Sony has filed a patent application for an NFT framework for transferring and using digital assets between video game platforms.
- This would allow players to use NFT objects in different games and platforms and easily switch them, resulting in a special ecosystem in which objects from one game could be used in others.
- Sony had previously filed another patent suggesting the tracking, use and modification of these cryptoassets. This move toward NFTs comes as video games become increasingly popular.
Japanese multinational Sony filed a patent application that targets the use of NFTs in video games and their cross-platform trading.
This patent was filed with the registration authority last year and has now been discovered by the specialized portal Segment Text, which has since published a great deal of information on the subject.
The patent is registered under the name “NFT framework for transferring and using digital assets between video game platforms”.
The patent suggests that some games could incorporate artistic works or NFT video game assets, despite the fact that the current systems used by Sony are not technologically suitable for using these assets in their video games and different platforms.
The aim of the patent is precisely to register the idea of different system advancements where users can use NFT objects in different games and platforms and switch them between them easily giving rise to a special ecosystem where objects specific to one game could be used in others.
More crypto patents for Sony
Sony developers, in the patent application, explain what this is all about through an interesting example where a user gets a unique mask in a video game, a “digital object” that can then be used in other games or platforms.
Another example they raised is one where a user is the first to defeat a boss in a video game, and gets a NFT that gives him the possibility to use “hunter weapons in other games”, which means a NFT interconnection of video games giving rise to a virtual universe.
“It is also possible to develop an NFT that symbolizes a special level or score in a game and can then be transferred to another player, who can resume the game in that video game at the place where the previous owner left off, with the same level and score,” they explained.
This is not the Japanese company’s first foray into the world of NFTs and blockchain technologies.
At the end of last year another patent had been discovered suggesting the tracking, use and modification of these cryptoassets.
Video games without limits
The popularity of video games has grown in recent times, especially during the pandemic.
In particular, video games have become a place to escape and relax, as they provide an entertainment space where users can meet others virtually and enjoy a collective experience.
This trend has taken place globally, but particularly in Latin America, where the number of online gamers has grown significantly.
According to the latest survey conducted by Newzoo, the volume of online gamers in Latin America registered a strong increase reaching 250 million in 2021, which represents a 10 percent growth compared to 2020.
Moreover, they expect the figure to continue to grow in the coming years, thanks to the development of new technologies, such as virtual reality and artificial intelligence.
In order to understand this increase and analyze the impact of video games today, the Universidad Argentina de la Empresa conducted a survey to delve into this phenomenon in the use of video games.
According to the results obtained, almost 20 percent of gamers or loyal players play video games daily with an average of about 1.35 hours a day.
In addition, 28 percent of casual gamers play once a week, while another 24 percent play twice a week, averaging about half an hour.
Regarding the most common consoles, 46 percent responded that they play with these, with PlayStation being the most used.
Investing in Sony
If the idea is to invest in stocks related to companies linked to video games, Sony is an important (and attractive, by the way) alternative.
Sony has been a dominant player in the video game industry for more than two decades with its iconic PlayStation console, which has had a significant impact on the history of video games in the 21st century.
PlayStation has transformed from a simple gaming console to a multimedia entertainment hub, paving the way for other gaming companies to follow in Sony’s footsteps.
Launched in 1994, the first PlayStation console was a huge success, selling more than 100 million units worldwide, making it the first home console to reach that milestone.
The PlayStation brand has continued to grow and innovate, with the introduction of PlayStation 2, the best-selling video game console of all time with more than 155 million units sold, and PlayStation 4, which sold more than 115 million units, making it one of the most successful consoles of its generation.
PlayStation on Sony’s finances
PlayStation has had a key impact on Sony’s numbers, and the gaming division has been a major contributor to the holding company’s revenues.
In fiscal 2020, and thanks to Pandemic, Sony’s gaming division generated $24.4 billion in revenue, representing 24 percent of the firm’s total revenue.
The company’s success in the video game industry also helped it through tough times in other areas, such as its smartphone division (it never knew how to get a foothold in this industry).
Sony has been able to maintain its position as a market leader in the video game industry by continually innovating and pushing the boundaries of what is possible in gaming.
The company has also embraced new technologies such as virtual reality, with the introduction of PlayStation VR, which has helped attract a new audience to the PlayStation brand.
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